![]() ![]() Missile Command is staged as a series of levels of increasing difficulty each level contains a set number of incoming enemy weapons. The missiles of the central battery fly to their targets at much greater speed only these missiles can effectively kill a smart bomb at a distance. There are three batteries, each with ten missiles a missile battery becomes useless when all its missiles are fired, or if the battery is destroyed by enemy fire. Counter-missiles explode upon reaching the crosshair, leaving a fireball that persists for several seconds and destroys any enemy missiles that enter it. The game is played by moving a crosshair across the sky background via a trackball and pressing one of three buttons to launch a counter-missile from the appropriate battery. As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. ![]() New weapons are introduced in later levels: smart bombs that can evade a less-than-perfectly targeted missile, and bomber planes and satellites that fly across the screen launching missiles of their own. The player’s six cities are being attacked by an endless hail of ballistic missiles, some of which split like multiple independently targetable reentry vehicles. Atari brought the game to its home systems beginning with the 1981 Atari VCS port by Rob Fulop which sold over 2.5 million copies. Missile Command is a 1980 shoot’em up arcade video game developed and published by Atari.
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